SYNOPSIS:

Whisper In The Woods is a 2D platformer prototype created in the Unity engine. The young Vasilisa must escape from the witches house with the help of a ghostly companion.

PROJECT BACKGROUND:

CREDITS:

Gameplay Programmer/Gameplay Designer: Michael Carter
Producer/Technical Designer: Brandon Macauley
Art: Christian Birkett
Writer: Adam Cohen
Music: Chris Saunders

This was one the rapid prototypes for Rapid Prototype Production class at Florida Interactive Entertainment Academy at University of Central Florida. In random multidisciplinary teams of 4 each round, teams were tasked to create a prototype every round and each round consisted of two weeks. In total, I was apart of five prototypes throughout the semester.

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MICHAEL CARTER

GAME DEVELOPER

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