SYNOPSIS:
Glass Habitat is a 2D prototype created in the Unity engine. The prototype represents a new way to learn about biomes and how they're made! Find out what makes each biome unique by experimenting with different combinations of heat, water, and seeds.
PROJECT BACKGROUND:
CREDITS:
Programmer/Gameplay Designer/Timeline Editor: Michael Carter
Producer/Audio Designer: Sam Cole
Artists: Rebecca Gough & Alina Alikhanyan
This was one the rapid prototypes for Rapid Prototype Production class at Florida Interactive Entertainment Academy at University of Central Florida. In random multidisciplinary teams of 4 each round, teams were tasked to create a prototype every round and each round consisted of two weeks. In total, I was apart of six prototypes throughout the semester where I was often the sole programmer.