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SYNOPSIS:

Glass Habitat is a 2D prototype created in the Unity engine. The prototype represents a new way to learn about biomes and how they're made! Find out what makes each biome unique by experimenting with different combinations of heat, water, and seeds.

PROJECT BACKGROUND:

CREDITS:

Programmer/Gameplay Designer/Timeline EditorMichael Carter
Producer/Audio DesignerSam Cole
Artists: Rebecca Gough & Alina Alikhanyan

 

This was one the rapid prototypes for Rapid Prototype Production class at Florida Interactive Entertainment Academy at University of Central Florida. In random multidisciplinary teams of 4 each round, teams were tasked to create a prototype every round and each round consisted of two weeks. In total, I was apart of six prototypes throughout the semester where I was often the sole programmer.

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MICHAEL CARTER

GAME DEVELOPER

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